Gameplay Mechanics

The Core Loop: Physics-Based Merging

VinuDrop belongs to the viral "Suika" (Watermelon) puzzle genre. It is a game of spatial management, physics prediction, and risk vs. reward.

  • The Mechanic: Players drop various "Orbs" into a confined container. The game engine, powered by Matter.js, simulates real-time gravity, friction, and restitution (bounciness).

  • The Merge: When two identical orbs collide, they merge into the next tier (e.g., two "Cherries" become a "Strawberry"). Merging clears space and awards points based on the mass of the combined object.

  • The Fail State: If the container overflows (an orb crosses the "Danger" line), the game ends.

Tactical Tools

To elevate the game beyond simple RNG (Random Number Generation), we provide players with active skills:

  • The Shake (⚡): Use physics to dislodge stuck orbs and create new merge opportunities by shaking the device (or simulating it).

  • The Laser (🎯): A precision tool that instantly vaporizes a problematic orb, clearing critical space in a potential "Game Over" scenario.


The Social Layer (Phase 2)

Phase 2 introduces a "Metcalfe’s Law" value multiplier through social connectivity.

1

The VinuLoop (Referral Economy)

Players earn a 5% Kickback on every point earned by their referrals, creating a permanent incentive to recruit active players. This creates a "Double-Sided Reward" where the invited user gets a Starter Pack (+100 Points) and the referrer gets a lifetime revenue stream.

2

Squad Wars

Players form "Alliances" or Squads.

  • The Top 5 performers in a Squad contribute to the Global Squad Score.

  • Winning Squads grant their members specific Rewards for the following week.

  • This encourages players to recruit skilled friends to boost their squad's ranking.

3

Active Grinding

Players earn points based on their high scores.

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