gameplay mechanics

The Core Loop: Merge, Shake, Drop

At its heart, VinuDrop is a physics-based merge puzzle game inspired by the addictive "Suika" genre.

The Goal

Drop varied "Orbs" into a container. When two identical orbs touch, they merge into a larger, higher-value Orb. The game ends when the container overflows.

The Physics

Powered by Matter.js, every drop has weight, bounce, and friction. Orbs don't just sit statically; they settle, roll, and stack dynamically, requiring players to think ahead.

The Meta-Tools

  • 🌪️ Shake: Use physics to dislodge stuck orbs and create new merge opportunities by shaking the device (or simulating it).

  • 🎯 Laser: Precision removal of problematic orbs to clear space on the board.


The Social Layer (Phase 2)

VinuDrop transforms solitary gameplay into a competitive social sport via two key systems:

1

The VinuLoop (Referral Economy)

Players earn a permanent 5% kickback on all Social Points generated by friends they invite. This incentivizes users to become ambassadors for the game.

2

Squad Wars

Players form "Alliances" or Squads.

  • The Top 5 performers in a Squad contribute to the Global Squad Score.

  • Winning Squads grant their members specific Earning Multipliers for the following week.

  • This encourages players to recruit skilled friends to boost their squad's ranking.