gameplay mechanics
The Core Loop: Merge, Shake, Drop
At its heart, VinuDrop is a physics-based merge puzzle game inspired by the addictive "Suika" genre.
The Goal
Drop varied "Orbs" into a container. When two identical orbs touch, they merge into a larger, higher-value Orb. The game ends when the container overflows.
The Physics
Powered by Matter.js, every drop has weight, bounce, and friction. Orbs don't just sit statically; they settle, roll, and stack dynamically, requiring players to think ahead.
The Meta-Tools
🌪️ Shake: Use physics to dislodge stuck orbs and create new merge opportunities by shaking the device (or simulating it).
🎯 Laser: Precision removal of problematic orbs to clear space on the board.
The Social Layer (Phase 2)
VinuDrop transforms solitary gameplay into a competitive social sport via two key systems: